XBLIG Uprising Preview: qrth-phyl. That’s not a typo, that’s the title.
It’s time for an uprising of the gaming variety! Indie game fans and developers rejoice, for now is your time to RISE! Can you hear the chanting? Can you hear the cries? Can you hear the Batman? I’m kidding about that part… or am I?
We here at CBR have set out to provide you with exclusive coverage of the XBLIG uprising. From previews, to reviews, to fresh made cookies — I’m kidding, I’m terrible at baking — we’ll have everything you want from this year’s event.
This is the last preview in this year’s Indie Game Uprising. Huzzah! We made it! There’s been puzzles, dungeon crawlers, crashing landings and waking up in strange new worlds. It’s been a lot to get through but now here we are at the last game.
But… um… h-how exactly do you pronounce it?
qrt…
qrth-pil?
qurth-phil?
qrth-phyl! I got it now! Well… spelling-wise because I still can’t pronounce that!
With a title like that you can only expect wild colors and bizarre environments. hermitgames surely does not disappoint. Their latest game is described as an arcade documentary with maze/dot/snake mechanics. If this is a documentary then it’s certainly the trippiest piece of work I’ve ever seen. The sounds and levels remind me of an insane throwback to those games on my dad’s Atari, full of bleeps, bloops, pixels, and other things that I would easily lose myself in. Taking place in a 3D space, the dimensions are constantly changing as you collect things to grow larger. As addictive as this could easily become it’s hermitgames’ description of their creation that intrigues me the most, “Avoid your past, find new space, wake up…”
What… does that mean?!
A crazy, colorful time waster with a deeper meaning behind it all? Now this is how you end the preview segment of the Indie Game Uprising.
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