Autotivity engineering a new gaming experience

Pubs are the birth place of lost nights, fights and stained shirts. Yet, Autotivity Entertainment Studios was also cradled in such an establishment. “It happened the first day of University,” said Alexander Gessler of when he met Jonas Grunert, two of Autotivity’s founding members. “I guess we found each other much more amazing than we are. Then we thought about […]

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MichaelArts gaining early experience for developing career

Michael Hicks of MichaelArts studios may be shy of his twentieth birthday, but he has more experience making media than guys in their thirties. Hicks began making films with his cousins, as well as machinima, in grade school. One of his later movies even took the top spot on The Movies Online, a now defunct message board that allowed people […]

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Smudged Cat Games fulfilling lifelong dream

When growing up, little kids want to be firefighters, basketball stars or even the President of the Free World. Yet, somewhere along the way, most kids give up on those dreams. David Johnston wanted to make video games. “I started messing around with coding and little games as soon as I could reach a keyboard,” said Johnston, founder of Smudged […]

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Hermit Games makes interesting games in interesting places

Hermit Games is taking care of business in more ways than one in its one-room-suits-all studio/bathroom hybrid. The pink toilet, sink and shower are remnants of a room that has been all but replaced by a budding game developer whose interesting use of space has caused an internal dilemma – hygiene or hijinks. “It’s tempting to use the shower,” said […]

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XBLIG Spotlight: Developer interview with Tiny’s Fury Studio, makers of Monster Katz

Recently, I had a chance to sit down and talk to the minds behind Tiny’s Fury and the XBLIG Monster Katz. We talked about game design, upcoming titles they are working on and what it is like to be a family of game developers. Listen to the interview below, or read the transcript underneath. Thanks to Tiny’s Fury for taking […]

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