XBLIG Uprising Developer Interview: Gristmill Studios – developer of XenoMiner

As part of our ongoing coverage of the Indie Game Uprising III we asked Gristmill Studios to tell us a bit about themselves and their upcoming game, XenoMiner (read our PREVIEW of the game HERE).  Gristmill Studios was kind enough to take the time to tell us about  their studio’s game and their career as a developer.  The full interview can […]

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XBLIG Uprising Developer Interview: Autotivity Entertainment – developer of Entropy

As part of our ongoing coverage of the Indie Game Uprising III we asked Autotivity Entertainment to tell us a bit about themselves and their upcoming game, Entropy (read our PREVIEW of the game HERE).  Autotivity Entertainment was kind enough to take the time to tell us about  their studio’s game and their career as a developer.  The full interview can […]

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XBLIG Uprising Developer Interview: Ratchet Game Studio – developer of Pixel

As part of our ongoing coverage of the Indie Game Uprising III we asked Ratchet Game Studio to tell us a bit about themselves and their upcoming game, Pixel (read our PREVIEW of the game HERE).  Ratchet Game Studio was kind enough to take the time to tell us about  their studio’s game and their career as a developer.  The […]

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Dr. Geek: The Importance of Community to the Indie Games Uprising

As part of CBR’s 18 days of coverage of the XBLIG Uprising III, I thought I would take a look at how the organizers of this latest release extravaganza have been getting the word out about it.  I contacted the event’s coordinators, Michael Hicks of MichaelArts and Dave Voyles of Armless Octopus, for their thoughts about using the online media […]

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XBLIG Uprising Developer Interview: hermitgames – developer of QRTH-PHYL

As part of our ongoing coverage of the Indie Game Uprising III CBR asked hermitgames to tell us a bit about themselves and their upcoming game, QRTH-PHYL (read our PREVIEW of the game HERE).  They were kind enough to take the time to tell us about their studio’s game and their career as a developer.  The full interview can be […]

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XBLIG Uprising Developer Interview: Andreas Heydeck Games – developer of Smooth Operators

As part of our ongoing coverage of the Indie Game Uprising III we asked Andreas Heydeck Games to tell us a bit about themselves and their upcoming game, Smooth Operators – Call Center Chaos (read our PREVIEW of the game HERE).  Andreas Heydeck Games was kind enough to take the time to tell us about their studio’s game and their […]

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XBLIG Uprising Developer Interview: Michael Arts – developer of Sententia

As part of our ongoing coverage of the Indie Game Uprising III we asked Michael Hicks to tell us a bit about his game Sententia (read our PREVIEW of the game HERE).  Michael was kind enough to take the time to tell us about his game and his career as a developer (in addition to the audio interview Dave Voyles […]

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Autotivity engineering a new gaming experience

Pubs are the birth place of lost nights, fights and stained shirts. Yet, Autotivity Entertainment Studios was also cradled in such an establishment. “It happened the first day of University,” said Alexander Gessler of when he met Jonas Grunert, two of Autotivity’s founding members. “I guess we found each other much more amazing than we are. Then we thought about […]

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XBLIG Uprising Developer Interview: Tricktale Games – developer of Diehard Dungeon

As part of our ongoing coverage of the Indie Game Uprising III we asked Tricktale Games to tell us a bit about themselves and their upcoming game, Diehard Dungeon (read our PREVIEW of the game HERE).  Toby Land was kind enough to take the time to tell us about his studio’s game and his career as a developer.  The full […]

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XBLIG Uprising Developer Interview: Smudged Cat Games – developer of Gateways

Continuing our coverage of the Xbox Live Indie Games Uprising III, Smudged Cat Games, developer of Gateways (read our preview) and third place winner of the 2012 Dream.Build.Play competition took some time to answer our questions to that you can know a bit more about them and their games.  The full interview can be found below: First, tell the readers […]

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