XBLIG Spotlight: Developer interview with The Working Parts, makers of They Breathe

When I reviewed the XBLIG They Breathe a while back I was kind of blown away. The game was simple, yet amazing. Subtle but in a certain way obvious. To say the least I wanted to know a bit more about how the game came to be and the minds behind it.  Recently the talented group of individuals that make […]

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Backlog Quest: Day 26 – Rango – Don’t stop now, this is bat country!

Dear Journal, Today I was taken completely by surprise when I played a really good movie tie-in game. Rango takes places after the events of the movie with the same name, where the wandering chameleon turned town sheriff must investigate some very strange happenings.  Ultimately, Rango saves the town of Dirt and possibly the world from strange alien creatures in […]

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Backlog Quest: Day 25 – Driver: Renegade – Serious road rage

Dear Journal, Today I really let loose with the road rage. Driver: Renegade was released about the same time as Driver: San Francisco but it is not the mobile release equivalent.  Rather, the game takes place between the events of Driver and Driver 2, where John Tanner free from the restraints of being a cop, finds work cleaning up New […]

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Guest Lectures: The Value of Artistic Integrity: Has XBLIG Been a Failure? By Michael Hicks

As the announcement for the next generation Xbox is soon to be around the corner, some of us have been left wondering about the future of one of the most niche areas of Xbox Live: Xbox Live Indie Games. A number of developers have already closed up shop, claiming that the channel has been a failure, will soon vanish and have decided to move on to “greener pastures” on the PC. Being one of the youngest developers on the channel it could be fair to say I have good amount of innocence left in me, or perhaps I like to be different, but either way I could not disagree more with these views.

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Backlog Quest: Day 24 – Goldeneye 007 Reloaded – Reviewed not stirred

Dear Journal, Today I played a game, named after an old game, but really a remake of a remake. Confused?  You’re not the only one.  When Activision first announced that they were going to be bringing Goldeneye back fans went crazy with excitement. When they announced that the remake was going to be on the Wii and that it would […]

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Backlog Quest: Day 23 – Dreamworks Superstar Kartz – Mario Kart it is not

Dear Journal, Today a donkey beat me in a go-kart race. Dreamworks Superstar Kartz is yet another imitator in a long line of Mario Kart imitations.  Like the countless other kart racers before it, Superstar Kartz fails to ever really capture the same charm and all around fun gameplay as the Italian plumber-starring original. Relying heavily on the cast of […]

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Review: Nuts! – Squirrels Gone Wild!

Tuck in your squirrel scrotum and scurry up that tree! Nuts!, developed by Limbic, is a fun, 360 degree twist to your typical “distance” game. Running full speed up a tree to collect coins, power boosts, and items from your picnic basket that was stolen from you and your loved one. Story of the game is based around you, playing […]

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Backlog Quest: Day 22 – Call of Juarez: The Cartel – No one wins

Dear Journal, Today I was a modern day cowboy/crooked cop on an adventure where it really didn’t feel like anyone won. Call of Juarez: The Cartel cause a stir when it was announced that it would be abandoning the game’s roots as a franchise set in the old west (read: cowboys) and instead focusing on the new west (read: crooked […]

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Backlog Quest: Day 20 – Zoo Resort – Run a zoo by taking photos?

Dear Journal, Today I inherited a zoo and took a bunch of photos. Zoo Resort screams shovelware.  Developed for the 3DS by Ubisoft, the game’s whole premise basically surrounds taking photos of the animals in your pretend zoo.  Not only does the premise not sound all that impressive, but the fact that the game came out almost immediately after the […]

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