In Depth: Can the OUYA succeed and why should we want another home console?

The OUYA promises a $99 Android powered home console/dreamland for indie developers, but why? I don’t ask “why?” to be a good old-fashioned Debbie Downer, or even a Negative Nacy (or any other combination of adjective and name paired by alliteration), but rather to pose the very real question that the people behind OUYA should be asking; why do we […]

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In Depth: The 10 Ways Indie Developers Fail to Market Their Game

No matter what format, what system or what game you are developing for, there are certain things that can doom your game regardless of how good or bad it is from the start.  While this article is written with a focus on XBLIG’s, much of these apply to any indie game developer looking to make a dollar off of their […]

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Dr. Geek: Treating Video Games like Cigarettes

Every so often, it seems another politician seeks to spend his or her political capital on an endeavor aimed at curtailing video games.  In the 1990s, such endeavors led to the formation of the Entertainment Software Ratings Board (ESRB) and the rating labels for video and computer games.  After the formation of such a self-regulatory system, companies and states have sought […]

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10 Games We Want to See (or See Done Right)

Sometimes video games that shouldn’t be made are, and almost as often games that should be aren’t.  In an era of gaming dominated by modern war, WWII, Gears of Halos and movie tie-ins there are plenty of genre’s, eras and even properties that would make for great games being completely overlooked (or in some cases half-assed).  Which is why we’ve […]

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