Autotivity engineering a new gaming experience

Pubs are the birth place of lost nights, fights and stained shirts. Yet, Autotivity Entertainment Studios was also cradled in such an establishment. “It happened the first day of University,” said Alexander Gessler of when he met Jonas Grunert, two of Autotivity’s founding members. “I guess we found each other much more amazing than we are. Then we thought about […]

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XBLIG Uprising Developer Interview: Tricktale Games – developer of Diehard Dungeon

As part of our ongoing coverage of the Indie Game Uprising III we asked Tricktale Games to tell us a bit about themselves and their upcoming game, Diehard Dungeon (read our PREVIEW of the game HERE).  Toby Land was kind enough to take the time to tell us about his studio’s game and his career as a developer.  The full […]

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XBLIG Uprising Developer Interview: Smudged Cat Games – developer of Gateways

Continuing our coverage of the Xbox Live Indie Games Uprising III, Smudged Cat Games, developer of Gateways (read our preview) and third place winner of the 2012 Dream.Build.Play competition took some time to answer our questions to that you can know a bit more about them and their games.  The full interview can be found below: First, tell the readers […]

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MichaelArts gaining early experience for developing career

Michael Hicks of MichaelArts studios may be shy of his twentieth birthday, but he has more experience making media than guys in their thirties. Hicks began making films with his cousins, as well as machinima, in grade school. One of his later movies even took the top spot on The Movies Online, a now defunct message board that allowed people […]

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XBLIG Uprising Developer Interview: Chris Zukowski – developer of City Tuesday

As part of our ongoing coverage of the Indie Game Uprising III we asked Chris Zukowski to tell us a bit about himself and his game, City Tuesday (read our PREVIEW of the game HERE).  Chris was kind enough to take the time to tell us about his game and his career as a developer.  The full interview, the first […]

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