XBLIG Uprising Developer Interview: Michael Arts – developer of Sententia

As part of our ongoing coverage of the Indie Game Uprising III we asked Michael Hicks to tell us a bit about his game Sententia (read our PREVIEW of the game HERE).  Michael was kind enough to take the time to tell us about his game and his career as a developer (in addition to the audio interview Dave Voyles […]

Read more

Autotivity engineering a new gaming experience

Pubs are the birth place of lost nights, fights and stained shirts. Yet, Autotivity Entertainment Studios was also cradled in such an establishment. “It happened the first day of University,” said Alexander Gessler of when he met Jonas Grunert, two of Autotivity’s founding members. “I guess we found each other much more amazing than we are. Then we thought about […]

Read more

XBLIG Uprising Developer Interview: Tricktale Games – developer of Diehard Dungeon

As part of our ongoing coverage of the Indie Game Uprising III we asked Tricktale Games to tell us a bit about themselves and their upcoming game, Diehard Dungeon (read our PREVIEW of the game HERE).  Toby Land was kind enough to take the time to tell us about his studio’s game and his career as a developer.  The full […]

Read more

MichaelArts gaining early experience for developing career

Michael Hicks of MichaelArts studios may be shy of his twentieth birthday, but he has more experience making media than guys in their thirties. Hicks began making films with his cousins, as well as machinima, in grade school. One of his later movies even took the top spot on The Movies Online, a now defunct message board that allowed people […]

Read more

XBLIG Uprising Developer Interview: Chris Zukowski – developer of City Tuesday

As part of our ongoing coverage of the Indie Game Uprising III we asked Chris Zukowski to tell us a bit about himself and his game, City Tuesday (read our PREVIEW of the game HERE).  Chris was kind enough to take the time to tell us about his game and his career as a developer.  The full interview, the first […]

Read more

Interview with Michael Hicks and Dave Voyles, coordinators of the Indie Game Uprising III

We recently sat down with the minds behind the Indie Game Uprising III (XBLIG Uprising) Michael Hicks and Dave Voyles to chat about the uprising, indie gaming in general and even Angel Fire and Geocities.  Check out this exclusive interview below, and keep up to date on everything uprising related HERE.

Read more

Dr. Geek: What the Hell Was Going On In Old Comics?

I didn’t start reading superhero comics until the 1990s.  In fact, I didn’t get interested in superheroes at all until after the animated series for The X-Men and Batman.  I vaguely recall the Superfriends cartoon (and notice that I make a difference in calling it a cartoon), but if you remember it or have ever seen it, then you’ll probably […]

Read more

Smudged Cat Games fulfilling lifelong dream

When growing up, little kids want to be firefighters, basketball stars or even the President of the Free World. Yet, somewhere along the way, most kids give up on those dreams. David Johnston wanted to make video games. “I started messing around with coding and little games as soon as I could reach a keyboard,” said Johnston, founder of Smudged […]

Read more

Dr. Geek: The Darker Side of Anime

Although perhaps not as big sales wise as it once was, anime and manga remain highlyinfluential in the United States since exploding unto the scene with the Pokemon universe in the 1990s.  The aesthetic qualities and conventions of anime and manga have influenced American artists (I’m looking at you, Joe Madureira) and creators of comic books and animation (see Avatar: […]

Read more

Dr. Geek: The Popularity of The Fail

As a society, as a civilization, even as a species, we like to celebrate success.  With the Summer Olympics under way in Ye Olde London Towne, we have one of the great examples of how much we humans celebrate success.  We give people medals, trophies, money, cereal endorsements, all for outrunning, outgunning, outswimming, outsynchronizing their rivals.  We are surrounded by […]

Read more
1 6 7 8 9 10 11