XBLIG Spotlight: Developer interview with Tiny’s Fury Studio, makers of Monster Katz

Recently, I had a chance to sit down and talk to the minds behind Tiny’s Fury and the XBLIG Monster Katz. We talked about game design, upcoming titles they are working on and what it is like to be a family of game developers. Listen to the interview below, or read the transcript underneath. Thanks to Tiny’s Fury for taking […]

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Backlog Quest: Day 19 – Backyard Sports: Sandlot Sluggers – Bob Uecker not included

Dear Journal, Today I took on some bullies and reclaimed baseball for the kids of my town. Backyard Sports as a series is built on taking popular sports and turning them into fairly simple but fun, family friendly kids games.  Sandlot Sluggers is no different, taking baseball and putting it back into your backyard (or the neighborhood park, vacant lot, […]

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Backlog Quest: Day 18 – Pilotwings Resort

Dear Journal, Today I visited the weirdest resort ever, where I was forced to perform complex maneuvers in various aircraft rather than just relax. Seriously, what kind of resort gives you a jetpack and has you on a timed course with only a couple of minutes training? All joking aside, Pilotwings Resort marks a return to one of Nintendo’s classic […]

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Backlog Quest: Day 17 – Darkest of Days – Best if read in Arnold voice

Dear Journal, Today history came alive! And then I shot it! I’d be a bold face liar if I said I hadn’t ever though about time traveling back to the days of ancient Rome with an assault rifle. Where my advanced weaponry would make me king.  Darkest of Days finally let me live out this brief, sociopathic fantasy if but […]

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Review: Theatrhythm – Up jumped the boogie? To the theatrhythm of the boogie, the beat?

There’s not a gamer in the world who doesn’t know what “Final Fantasy” is.  There’s the long-time fans who’ve played through every single game — including the misnumbered ones.  There’s the fans who have their absolute favorite and swear by it — “Final Fantasy VII” is usually the one considered to be the Holy Grail of the franchise.  There’s even […]

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Backlog Quest: Day 16 – X-Men: Destiny

Dear Journal, Today I took a trip down a rather serious path of bigotry and hatred towards others, a social commentary on race and the other superficial divisions we as a people create between each other. Just kidding, I actually just played X-Men: Destiny for about five hours and kind of hated it. The concept of the game is that […]

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Backlog Quest: Day 15 – Sesame Street: Once Upon a Monster

  Dear Journal, Today I learned about making friends and matching colors. Sesame Street: Once Upon a Monster is a co-op enabled adventure through a charming book of the same name with everyone’s favorite monsters: Cookie Monster and Elmo.  The pair make their way through the book’s chapters, meeting some old friends and new monsters as well. Along the way […]

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Backlog Quest: Day 14 – Tron: Evolution – Off the Grid, Yo!

Dear Journal, Today I was an acrobatic computer program fighting to preserve a digital world. Tron: Legacy was a bit of a disappointment theatrically.  It looked great but the story was lacking and most of the film’s principal actors appeared to be bored (or indifferent).  So imagine the surprise I felt when Tron: Evolution turned out to in some ways […]

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Backlog Quest: Day 13 – The Lord of the Rings: War in the North

Dear Journal, Today my companions and I set forth on an epic quest to rid the north of an enemy that sought to make war against the people of Middle Earth. I had heard some not-so-good things about Lord of the Rings: War in the North when it first launched, but a few updates later and I really can’t see […]

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In Depth: Can the OUYA succeed and why should we want another home console?

The OUYA promises a $99 Android powered home console/dreamland for indie developers, but why? I don’t ask “why?” to be a good old-fashioned Debbie Downer, or even a Negative Nacy (or any other combination of adjective and name paired by alliteration), but rather to pose the very real question that the people behind OUYA should be asking; why do we […]

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